Titel
GTFO!! - Politeness and stylistic features as means of positioning in MMORPGs
Abstract
OMG! Lol n00b :)! uber 1337! b00n you wiped us! When gamers, especially of MMORPGs (Massively Multiplayer Online Role-Playing Games) like World of Warcraft®, talk to one another they adapt language to their needs, as do all speakers. It is a common misconception that language expressions such as smileys, acronyms, leet and neologisms are a deterioration of current language. On the contrary, they can be regarded as instances of creativity, efficiency, in-group markers and compensation of missing features available in face-to-face communication. This paper will not only describe the use and functions of stylistic features of the language of MMORPGs by drawing upon empirical data from an online-questionnaire and qualitative data from a language corpus, but also tackle the question of ingame politeness. Is conversation ingame really less polite than in real-life? By reference to theories of pragmatics, this paper provides insights into how politeness is perceived and used as an interaction strategy by gamers to position themselves in conversations.
Stichwort
game studiespragmaticsMMORPGsCMClinguistics
Sprache
Englisch [eng]
Persistent identifier
https://phaidra.univie.ac.at/o:313572
Datum der Annahme zur Veröffentlichung
2013-12-06
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