Description (en)
When using emulation to render digital objects, a dedicated system environment is required. This environment typically consists of a set of software, i.e. an emulator, replicating the original hardware, operating system, hardware drivers, application as well as tools and utilities. Typically such technical meta-data is modelled using a view-path. Configuration and operating knowledge, however, is also required and needs to be described and preserved to secure deterministic future environment and workflow replication. One possible solution is to capture and replay human-machine interaction in an abstract way. A model for recording and capturing interactions between human users and an emulated machine has already been proposed. With the integration of such a system in an Emulation-as-a-Service service model, usability has been improved significantly by integration the capturing and replay into EaaS workflows. This demo’s purpose is to demonstrate the system’s usability and utility for digital preservation tasks like automation, documentation and replication of interactive tasks.