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Title
Mapping Significance of Video Games in OAIS: Paper - iPRES 2016 - Swiss National Library, Bern
Language
English
Description (en)
In this paper, I explore the concept of significant properties and how such properties do and do not fit within the Open Archival Information System (OAIS) Reference Model. Combining interview data from research about the deployment of OAIS in cultural heritage institutions with data about video game production and preservation from the Preserving Virtual Worlds II (PVWII) grant project, this paper maps stakeholder-identified significant properties onto the 2012 version of OAIS [4]. Significant properties have many definitions and even many names. Operationalizing this term broadly, many such properties do fit within existing OAIS entities. However, significant properties that are relational and external to digital objects’ code and environments do not. This paper concludes that additional metrics are needed to begin shaping the process of documenting significant properties at scale.
Author of the digital object
Rhiannon S.  Bettivia
Publisher
Swiss National Library, Bern
Format
application/pdf
Size
387.7 kB
Licence Selected
CC BY-NC-SA 3.0 AT
Content
Details
Object type
PDFDocument
Format
application/pdf
Created
27.01.2017 05:17:04
Metadata